Lawrence Public Library

Gaming technology, blurring real and virtual worlds, Anthony J. Rotolo

Label
Gaming technology, blurring real and virtual worlds, Anthony J. Rotolo
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
resource.interestGradeLevel
Grade 9 to 12
Literary Form
non fiction
Main title
Gaming technology
Nature of contents
bibliography
Oclc number
1053611257
Responsibility statement
Anthony J. Rotolo
Series statement
The world of video games
Sub title
blurring real and virtual worlds
Summary
"Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology"--, Provided by publisher
Table Of Contents
Electric experiences -- Wide-open worlds -- Mobile millennium -- Reshaping reality
Target audience
juvenile
Classification
Content
Mapped to